involve aim make enjoy put hope power spend Use rapid
In the last 10 years, video games have come a long way. Computers today are more (26) _________, the games are more exciting, and for some people, video games have become the most (27) _________form of entertainment. There is already a multi-billion dollar global market, and it is getting bigger every year. Top games can bring in over $150 million on their first day, (28) ________ them in the same league as films like Spiderman. Video games are big business, and companies that (29) _________ to employ just a few programmers fifteen or twenty years ago now have hundreds of artists and designers (30) _________ each game, often (31) _________ years in the process. The nature of games is also changing (32) _________. In the past, many games (33) __________shooting guns and rockets but now there is much more variety. Recent titles range from complex games of strategy which can take weeks to learn, to games about pets, and families (34) _________ at much younger children. By changing in this way, the industry is (35) _________ to attract people of all ages and backgrounds, just as the movie industry has always done.
26 powerful
27 enjoyable
28 putting
29 used
30 make
31 spend
32 rapidly
33 involved
34 aimed
35 hoping
26. powerful
27. enjoyable
28. putting
29. used
30. make
31. spend
32. rapidly
33. involved
34. aimed
35. hoping